Were Motion Controls That Bad & How They Survive Today
Motion Controls popularity begins with the Wii. I explain how they were, there problems, and how they have overall benefitted the gaming industry as a whole. Sharing how the are used and survive today in multiple consoles. Explaining how almost every console makes use of them to some degree and how they are actually incredibly useful for developers and future games as long as there isn't to many expectations placed on them.
Sources/References/Bibliography/Notes:
/* Motion controls are able to make up for much of the distance between console and PC along with speculating the potential usefulness of them in the future */
https://genelmag.com/article/an-argument-for-motion-controlled-gaming
/* accessible, physically active, and easy to learn, can improve real life skills, improved immersion */
https://www.cbr.com/motion-controls-innovative-gimmick/
/* Pure pointer controls are still more accurate than your standard controller. They need to be done right. Gyroscope is incredible and builds for better accuracy on standard controllers. Pain to port. Sword fighting. Tiring. More interesting mini games. Weird in between for racing games. Sports games were pretty good. Leads to shitty designs expecting too much precision. */
https://en.wikipedia.org/wiki/Motion_controller
/* bunch of specific examples not really useful */
https://www.psychologyofgames.com/2010/09/motion-controls-and-presence/
/* Different ways to make movement feel natural motion controls typically feel the most natural */
/* It is an unknown technology with unknown effects and many short term harmful effects that may become long term problems. */
https://bernardmarr.com/the-effects-of-virtual-reality-vr-on-society/
/* a compilation of successes within VR definitely quite biased but I did proof check the claims I found most outrageous but they appear to be grounded in reality though all the studies as shown below are in preliminary periods with only short term evidence being current collected */
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8870236/
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7504018/
/* Two above were cross checking information cited from the one above them the article made a claim about vr aiding autism and i about shit myself thinking it was bs but no apparently not the government has cited a paper on this always cross check your sources */
/* eye fatigue caused by eyes thinking something is far when its in front of you, wait is this why my depth perception is shit maybe use that as a bit. As I'm unaffected by long playtimes because I'm psychologically conditioned to not see depth. The article goes on to bring up a lot of ailments “cybersickness” disorientation trouble focusing impaired hand eye impacted depth perception weak reaction times balance issues. According to this and a study it cites half of the brain's neurons in rats were disabled. VR has fucked some people up. It can improve people's social abilities */
https://www.frontiersin.org/articles/10.3389/fpsyg.2021.753019
/* The study states in both its abstract and conclusion that the effect of Social VR games on socially isolated people with low self esteem is actually negative while seeming to make no statement on whether anyone not befitting the categories is affected. */
/* Just seems to be stating standard health issues related to technology
https://www.makeuseof.com/ways-virtual-reality-bad-for-you/
/*Shitty article kind of just fearmongers some random points that don’t have any cited proofs*/
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9517547/
/*Views it as a useful tool for education engineering and medicine as well as entertainment view it as the next big thing even if I disagree */
https://medium.com/@gameaccesory/should-i-play-with-motion-controls-720fddea4d94
/* Motion controls have merged not become this major thing but have become a tool in the toolkit so to speak. The normality of motion controls for my generation Better for aim then controllers the game has to be designed for motion controls. They do suffer from calibration and other inconveniences of being imprecise */
https://www.hindawi.com/journals/jobe/2012/852147/
/* Uncertain on the efficacy of motion controls in improved health*/
https://www.boia.org/blog/accessible-motion-controls-creating-apps-that-work-for-real-users
/* Motion makes games both more and less accessible, they need to be simple to be good*/
/* Motion controllers are more natural and better engage the player*/
/*Used in the 5 stages of grief joke*/
/* Light guns */
/* had to make sure i was right on the sixaxis reference */
https://www.digitec.ch/en/page/aiming-with-sticks-so-yesterday-gyro-aiming-is-the-future-24968
https://youtu.be/HZUiWHnTqS8?t=279
https://youtu.be/tZwXdcbglyQ?t=469
//There was a video I recall for Nerrel that did a full break down of Gyro beating Keyboard and mouse for him though it seems to have been unlisted or lost to time either way I digress both of these are at least anecdotal examples of Gyro being a lot better than just sticks and being at least comparable with keyboard and mouse*/
https://www.cnbc.com/2023/07/26/metas-reality-labs-has-now-lost-more-than-21-billion.html
/*Facebook spending to much on VR*/
//Random stuff used in editing
https://en.wikipedia.org/wiki/List_of_best-selling_game_consoles
https://www.reddit.com/r/videogames/comments/14wdm2a/the_best_selling_console_of_every_generation/
https://en.wikipedia.org/wiki/Wii#:~:text=The%20Wii%20
//THE BEST VIDEO ON THE INTERNET