The Problem with long games and immersion

I explain that the problem and downsides of long games and the effect it can have on immersion. Immersion can have some critical issues when handled poorly.

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https://www.sciencedirect.com/science/article/abs/pii/S1071581908000499 

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I have to much school to read this whole fucking paper though i would love too but it shows that immersion is measurable both in thought and physically through eye movements also showing that both positive and negative emotions run high during the experiments

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https://www.frontiersin.org/articles/10.3389/fpsyg.2018.01682/full

/* I also didn't have the time to read this one flow is when a game is operating perfectly smooth and is aided by immersion flow and immersion might not be all that different.

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https://www.gamedesigning.org/learn/game-immersion/

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Keeping a good flow and good attention hook. Paying attention will give major benefits. Having the feeling of controls working perfectly and smoothly will massively aid in immersion. Immersion is a feeling of moving your consciousness into a game in an almost lucid dream-like state. Helps keep a player engagee. Achieved through many factors but primarily through flow. Keeping the player feeling smooth and engaged leaving as many options as possible. Having clear and rewarding goals keeping the player engaged is the most important factor


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https://www.theguardian.com/technology/gamesblog/2010/aug/10/games-science-of-immersion

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Emotional ties are a big part of immersion hence a game like tetris can be immersive because you would be pissed to lose while a game like twilight princess is immersive because you want to save Midna or save Hyrule as a whole. Subtle discrepancies can cause a break in immersion side note this is almost certainly why online games lose their luster. They are no longer new and fresh and so you become emotionally numb to much of the game only caring about the super close and clutch moments. The human brain struggles to distinguish what is on screen from the real world. Acting like our characters are real people. Losing track of time but still being able to tell how long its been


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https://www.psychologyofgames.com/2010/07/the-psychology-of-immersion-in-video-games/


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I think my site has better mobile handling then this lol. Players will make suboptimal more world matching choices when immersed. Familiarizing yourself with the world is a major step in making you immersed. Creating rules that the whole world follows is all that's necessary. Many senses in use. Not leaving any holes in the world. Detailed environments requiring the players full attention are great methods. Interacting with anything you want and a unified show of the game

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https://www.cbr.com/immersion-gaming/

/* personalization bring player out of the real world and a shit ton of waxing poetic fuck i hate modern articles

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https://illumin.usc.edu/immersion-through-video-games/

/* emergent gameplay and imitating real varied responses that make the world feel more lived in and human can lead to much more likely to be immersed in. Didn't have too much time to read kinda skimmed ngl.

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