What Makes a Good Companion in Games
I explain why online games have gotten worse over time. The primary problem shared by most online games.
//Rocket league playtime and results
https://www.reddit.com/r/RocketLeague/comments/61ci8o/season_3_to_season_4_rank_comparison_using_new/ Used to convert the old ranks to new ranks as I am unfamiliar with them
https://www.reddit.com/r/RocketLeague/comments/7x0fx8/survey_results_season_6_rank_vs_total_average/ 2018
https://www.reddit.com/r/RocketLeague/comments/irctbn/playtime_vs_rank_2020_before_free2play/ 2020
/*Notes and explanation of thought process*/
So in 2016 it would take 174 hours to become a prospector which I am not acquainted with this ranking system though I believe this to be equivalent to platinum.Then in 2018 it would take 431 hours to become platinum. Then in 2020 it took 670 hours to become platinum. In 2022 it takes 227 hours to become platinum on average. Why did the game peak in 2020 in time required to become platinum? First the game was paid which meant the game was more competitive. Which would also mean that the general influx of players brought the general skill down to the point where it again became reasonable to play. I am curious how this changes now that the game has settled down again. I think it is kind of safe to discount the most recent results as you could argue that many variables had changed. However the other possible reason for the ranks being pushed down could be that tik tok brough large amounts of players to becoming aware and being taught of new mechanics.
//I was unable to find any other competitive measures like this for other games I searched for Overwatch, R6 Siege, and CSGO so I am unable to further prove my findings. It seems to me that the rocket league community is the only one who keeps track of this important measure. Alternatively I am just young and unable to think of games with formerly vibrant communities who kept records similar to the Rocket League community.
//General info and shitty recommendations from BingGPT
/*Difficulty Curves*/
Are essential for enjoyment and serve for the primary purpose of inducing a flow state where a player can continuously improve and sadly failed to bring anything in the direction I was looking for of Online game ranking systems and the necessary skills constantly improving.
https://www.wired.com/story/video-games-learning-curves/
/*Importance of difficulty curves*/
I found these articles through google or in this case from BingGPT it supplied many articles on learning curves. This shows the frustration at a poor learning curve but this is yet to work in the direction I wanted.
/*The importance of fair balancing and a good learning curve*/
I don’t have much to say about this one other than naturally teaching through gameplay is good another great find from BingGPT
//Speedrunning
The start of a game is always the most fun part to play it speedrunning wise because you don’t need to put in 100s to 1000s of hours to get records you maybe need to put 10-120 hours and put up a decent time the longer a game has been around the more time it takes to be competitive in that game
//Minecraft
Minecraft Meta Shifts (I am the damn resource on this one I lived breathed bathed in Minecraft for my entire life I have spent a year of my life on this game I am one of the best sources on this shit ok that being said I checked years to ensure I was correct)
https://www.minecraft.net/fr-fr/article/taking-inventory--bow#:~:text=Bows%20were%20added%20to%20Minecraft,added%20flowers%20to%20terrain%20generation. Bow released Jan. 2010
https://www.minecraft.net/en-us/article/taking-inventory--porkchop Feb. 2010
/*Order of meta*/
Early meta bows, bows were instant and machine guns. Then Pork Chops have as much in your hotbar as possible.
Then it was discovered you could circle people to take advantage of ping/latency to be more effective in a fight.
Then it was discovered you could sprint reset and the power of fishing rods knockback and pull.
Then 1.9 released and no one cares about the combat, but that didn't mean people stopped playing 1.8.
So for 1.8 speed bridging slowly became more common becoming necessary to play well ever sense around 2020
Block clutches became much more common along with building combat past 2020 to 2022
God bridging takes place of early speed bridging as in theory possible but rarely performed.
Each new skill takes longer and longer to learn and put into effect making minecraft combat take a lot longer to learn